Breakpoints are defined as the values at which Hit Recovery, Spells, Attacks, and other factors depend on to become a frame slower or faster. It’s worth noting the primary breakpoints for your in-game character’s attack rate, which then permits you to use plan and use your equipment wisely.

Why Do We Need Breakpoints?

The game basically runs in 2-Dimensional graphics, and at 25 frames every second. It happens so that the events can occur at separate frames, thus, resulting in factors like Casting Speed, Blocking Rate, Hit Recovery, and Attack Rate to improve, and these improvements are measured by the number of frames required to display the motion.

For instance, if a normal attack is performed with a given weapon that displays 10 frames, faster attack bonuses may drop down to 9 frames, and until the amount is reached to the desired frame, the improvements will not occur. Therefore, the number of improvements necessary to cause an effect is known as breakpoints.

The speed for these properties immensely varies between different D2R items and characters. There are various attack skills that have their own breakpoints and speeds, and speaking with respect to other skills, the overall speed of the attack is modified. A good example would be ‘Fanaticism.’

Values either have to meet or exceed the numbers to achieve the respective breakpoint. So, if a breakpoint requires 48% Faster Hit Recovery, then you have to reach 48% or higher or there won’t be any change in the improvements.

The increased speed rates are displayed by dropping the animation frames, which then results in quicker movements. To understand better, envision if a character’s basic attack of a weapon requires 12 frames to perform the complete animation, and your character has the attack down to 5 frames, 7 of the 12 frames won’t be displayed and it’s all thanks to the IAS and Fanaticism boost.

Do note that the game only displays the weapon at the top, halfway back, halfway down, at rest, or while performing an attack (hitting). That’s primary why it looks choppy. You cannot avoid the display issues in a frame-based, 2-Dimensional game. However, 3-Dimensional doesn’t have that issue, as the movements can be displayed at any desired speed. The 3D Card, Game Engine, and Monitor play a vital role here.

What Are the Breakpoint Modifiers?

The Mods that utilize the Breakpoint System are; Faster Block Rate (FBR), Faster Cast Rate (FCR), Faster Hit Recovery (FHR), and Increased Attack Speed (IAS). You can get a better insight in the next section of the article, for diablo 2 resurrected breakpoints.

Note: The breakpoints for IAS depend upon several variables, such as Item, Character, Equipment, and Skill, and that’s primarily why we won’t be introducing it in-depth. However, you will get a better understanding with respect to FBC, FCR, and FHR.

Increased Blocking Speed

Also known as Fast Block; a modifier that helps characters block attacks more frequently. If a player succeeds in a hit check and blocking check, then he or she performs the block animation for diablo 2 resurrected breakpoints. The characters can’t do any other action during the animation phase, and blocking is only possible when the character is engaged in a melee combat battle, or while walking.

It’s difficult to achieve improvements for faster blocking as the bonuses are almost exclusively related to shields. There are a few cases where the equipped weapon influences the blocking speed. Also, the Weapon Block skill that Assassins possess is also affected by the Faster Block Rate, and the same values are applied for Shield Blocking. The Act 3 Mercenaries don’t block even when they are capable of utilizing a shield.

Block Frame

Amazon characters with one-handed swinging weapons have a Block Frame rate of 0, 4, 6, 11, 15, 23, 29, 40, 56, 80, 120, 200, and 480, and with other weapons, they have a Block Frame rate of 0, 13, 32, 86, and 60. Assassin characters with any weapon have a Block Frame rate of 0, 13, 32, 86, and 60. Druid characters in Human Form have a Block Frame rate of 0. 6, 13, 20, 32, 52, 86, 174, and 600. Followed by 0, 5, 10, 16, 27, 40, 65, 109, and 223 in Bear Form, and 0, 7, 15, 27, 48, 86, and 200 in Wolf Form for diablo 2 breakpoints.

Necromancer characters with any weapon have a Block Frame rate of 0, 6, 13, 20, 32, 52, 86, 174, and 600. Paladin characters (normal) have a Block Frame rate of 0, 13, 32, 86, and 60. Followed by 0 and 86 with Holy Shield. Sorceress characters have a Block Frame rate of 0, 7, 15, 27, 48, 86, and 200.

Faster Cast Rate

FCR can be found on a variety of equipment, and it is crucial for spellcasters. The spells are basically affected by their value, but it’s worth noting that some spells have a second or longer delay between casting, and for such spells, FCR equipment helps lower the frames required for the actual casting animation. However, the delay still runs after every cast for diablo 2 breakpoints.

For instance, envision that your character takes 11 frames to cast any spell with a 1-second delay; that would mean 11 + 25 = 36 framed every cast. But with the help of FCR equipment, the frames are cut down to 7, so you will have to wait for 7 + 25 = 32 framed to cast it again. Since you save 4 framed every cast, it will certainly add up over the hundred casts that you perform during a battle.

Cast Frame

Amazon characters with any weapon have a Cast Frame of 0, 7, 14, 22, 32, 48, 68, 99, and 152. Assassin characters with any weapon have a Cast Frame of 0, 8, 16, 27, 42, 65, 102, and 174. Barbarian characters with any weapon have a Cast Frame of 0, 9, 20, 37, 63, 105, and 200. Druid characters in Human Form have a Cast Frame of 0, 4, 10, 19, 30, 46, 68, 99, and 163. Followed by 0, 7, 15, 26, 40, 63, 99, and 163 in Bear Form, and 0, 6, 14, 26, 40, 60, 95, and 157 in Wolf Form.

Necromancer characters in Human Form have a Cast Frame of 0, 9, 18, 30, 48, 75, and 125. Followed by 0, 6, 11, 18, 24, 35, 48, 65, 86, 120, and 180. Paladin characters with any weapon have a Cast Frame of 0, 9, 18, 30, 18, 75, and 125. characters with Lightning or Chain Lightning have a Cast Frame of 0, 7, 15, 23, 35, 52, 78, 117, and 194. Followed by 0, 9, 20, 37, 63, 105, and 200 with Other Spells. Merc Act 3 characters with any weapon have a Cast Frame of 0, 8, 15, 26, 39, 58, 86, and 138.

Faster Hit Recovery

FHR counter is triggered by any performed attacks that take off more than 1/12th part of the player’s maximum health. When such happens, the character is knocked into a Hit Stun animation, which needs to be completed before performing another action, for diablo 2 FCR breakpoints. The character can get stunned repeatedly, trapping them in a very dangerous situation known as Stun Lock. There are several skills in the game that cause targets to get stunned.

Hit Recovery Frame

Amazon characters with any weapon have a Hit Recovery Frame of 0, 6, 13, 20, 32, 52, 86, 174, and 600. Assassin characters with any weapon have a Hit Recovery Frame of 0, 7, 15, 27, 48, 86, and 200. Barbarian characters with any weapon have a Hit Recovery Frame of 0, 7, 15, 27, 48, 86, and 200. Druid characters in Human Form with one-handed weapons have a Hit Recovery Frame of 0, 3, 7, 13, 19, 29, 42, 63, 99, 174, and 456. Followed by 0, 5, 10, 16, 26, 39, 56, 86, 152, and 377 with Other Weapons, and 0, 5, 10, 16, 24, 37, 54, 86, 152, and 360 in Bear Form with every weapon. Necromancer characters in Human Form with every weapon have a Hit Recovery Frame of 0, 5, 10, 16, 26, 39, 56, 86, 152, and 377. Followed by 0, 2, 6, 10, 16, 24, 34, 48, 72, and 117 in Vampire Form with every weapon.

Paladin characters with Spears & Staves have a Hit Recovery Frame of 0, 3, 7, 13, 20, 32, 48, 75, 129, and 280. Followed by 0, 7, 15, 27, 48, 86, and 200 with Other Weapons. Sorceress characters with any weapon have a Hit Recovery Frame of 0, 5, 9, 14, 20, 30, 42, 60, 86, 142, and 280. Merc Act 1 character with any weapon has a Hit Recovery Frame of 0, 6, 13, 20, 32, 52, 86, 174, and 600. Merc Act 2 characters with any weapon have a Hit Recovery Frame of 0, 5, 9, 14, 20, 30, 42, 60, 86, 142, and 280. Merc Act 3 characters with any weapon have a Hit Recovery Frame of 0, 5, 8, 13, 18, 24, 32, 46, 63, 86, 133, 232, and 600. Merc Act 4 characters with any weapon have a Hit Recovery Frame of 0, 7, 15, 27, 48, 86, and 200.