Category: Mmorpg (page 1 of 1)

Game Preview: 7.62 High Caliber

7.62 High Caliber is the tactical action RPG from Apeiron and 1C Company that is a sequel to the very disappointing Brigade E5: New Jagged Union. I was able to obtain a copy of 7.62 and check out its features and graphics with pretty impressive results for a game still several months from release.
Apeiron is developing 7.62 High Caliber and 1C Company is releasing it September 30, 2009 but they do have a preview of the game out and it looks good. When you start up the game and jump into your first setup you will start with a new character and get to choose from several personalities.

Once you choose your mercenary you can adjust some of the abilities such as firearms proficiency, sniper proficiency, knife work and other skills. Each skill leads your character toward the abilities you want for a pretty good start at a role playing type game with flexibility from the beginning.

When you level up you will add more points to this ability system to gain even more proficiency in the area you want so the RPG portion of the game works well. The character starts out with some basic gear like a pistol, some ammo and a few other things and can carry a few items.

As you start the game you’re given your first assignment and can pick and choose others along your way such as finding someone, delivering a letter or message and other simple tasks. The hardest part of any of these tasks will be finding where you’re supposed to be doing these things as sometimes they tell you the name of a person and the town in which to find them but you have to roam around and guess where they may be.

This means some leg work and moving from town to town is pretty easy, your character has a simple menu and you can open up a map with controls to show towns available for you to travel to. Click on the town and your character will start trekking there, sometimes being interrupted by an encounter along the way but you can speed up time to get there quicker.

The encounters are random and you can handle them anyway you wish, total violence or trying to negotiate or just run away but running may not work as they may come after you and the scene will not quite until it is resolved. The graphics for these encounters and the towns are pretty much the same with some very good looking scenery with plenty of good textures.

There’s no simple blue world beyond the town here like in Brigade E5, backdrops have been realistically added to create a world environment even though you are limited in movement to a certain area of each map. The environment from trees and bushes to buildings looks realistic and good with plenty of attention paid to weapons and small details.

Your character also looks pretty good with plenty of detail for things like accurately holding weapons in various positions and your backpack that looks loaded and lumpy. Yes, you do get a backpack and other convenient equipment carrying items such as ammo pouches and belt bags that all show up as places to carry your equipment.

This is about the best part of the game and the great feature has continued from the first with a wide variety of weapons, ammo and equipment as well as being able to realistically carry it all. You can load down your mercenary with gear as well as truck around equipment in a vehicle that will be able to carry more as well as being able to stash weapons and such in various areas to find later.

I really enjoy being able to load a vehicle like a jeep with gear and having my pick according to each situation I find myself in. But be careful how much you load down a vehicle and more importantly yourself, you do move slower with more gear so you have to balance what you carry with how you move.

You can also command several mercenaries at a time from the 30 available ones but I am not yet sure how many, this and other features have not been released by the company. 7.62 is still in development but the game was great to see the good graphics and such but some things just were not finished or available.

The game proves to be easy to play and well made so far and it looks great, the atmosphere is one of jungles and small towns in a South American third world country. Your mercenary can pack a lot of gear but all that weaponry won’t amount to much if you don’t keep your cool.

The pause system that worked well with the first game is here as well, Smart Pause Mode stops the game and starts the pause just as if you pressed pause when anything vital occurs. I found this system handy when handling fights so you would not get in a rush and make planned moves instead of trying to react to what was happening in game.

You can turn this feature off and go in real time as well as set various situations that will pause the game so it gives plenty of flexibility in its use. It’s just a nice feature to slow the game and action down to a manageable stride when playing so you don’t have to keep repeating sections when too many things are happening, if you want to use it.

Other features of the game like talking with others, your journal and interface all work well and have plenty of helpful sections like the journal and being able to read your current missions. The interface looks good and not cluttered with some handy sections like various stances, gun positioning and quick use items for easy changing of things in your hands.

The interface as well as other parts of the game look good and this sequel is a pretty good looking improvement over the previous game from the Brigade E5 series. 7.62mm High Caliber looks to be a good game and plays well even this early from its release date with some good looking graphics and nice gameplay.

I had no problems with getting some of the missions done like finding a man and bringing his head in when tasked to do so and even got a few other missions done as well. The game has a nice save system as well with a save at the start of any confrontation as well as automatic saves periodically so you should have plenty of chances to change situations when things don’t go your way.

7.62 High Caliber looks to be an interesting role playing tactical game with plenty of weapons and equipment choices and good looking graphics. I look forward to the full release of 7.62 as it looks like all the problems and things that were missing from Brigade E5 have been addressed here.

Reviews by the R – Final Fantasy XIII

Final Fantasy 13 is the first major final fantasy release for both the Xbox 360 and PlayStation 3. The first thing you’ll notice when you play this game is the stunning sound and graphics display. One very important thing to notice when looking at the display is the mouth to sound ratio. Most games will not connect the players voice patterns with the movement of the mouth to the character, Square Enix should be commended for this feat as it is very hard to do. As far as the game play go it is definitely not a pick up and play type game Square Enix knows this and for most battles if there is something new to be told there will be a brief tutorial, this tutorial is hands on. Along with the battle sequences this game is very limited when it comes to exploring. Unlike most final fantasy titles, there are very few towns to explore in very few mini games to play. There are six different roles that you can play in the game the two main roles being of the characters Lightning and Snow.

You will also use the remaining characters throughout the game but the story does not mainly revolve around them although they do have their own short side stories to be told. The game does lack creativity, like I said before it is very linear and there aren’t that many areas of the game explore you will also find yourself fighting the same enemies for a lengthy amount of time and boss battles can get a little hectic but if you do die you do not go back to your save point instead you are sent to a checkpoint provided by the game right before the battle. Some would consider this to be a bad thing but if you are very new to the final fantasy franchise this will be a big help for you. All in all this game does provide a good amount of fun for new users of final fantasy but if you are a veteran to the final fantasy franchise you’ll notice the lack of the potential that this game could have had. As far as replay value I would rate this moderate to low because once you are done with this game you won’t be able to find a reason to want to play the game again because there isn’t much else you can do with it.

MMORPG: Guild Wars

While both WOW and Guild Wars are great MMORPGs, Guild Wars has a distinct leg up. To join the GW community, all you need to do is buy the game, sign up, install the software, and then play. There are no monthly fees or subscription costs so you don’t feel rushed, letting you use your time as you see fit, without having to worry about your (or your mom’s) credit card being charged.The expansions work in the same way, you can upgrade your game with a one-time purchase. The idea of an MMORPG with no monthly fee and a price similiar to offline games is incredible, if not downright genuis; mainly because the life of Guild Wars is considerably longer than other games due to its online community and constant expansions.

I believe the graphics to be far superior to WOW as well, mainly because Warcraft goes for the colorful, fairytale look while GW creates a more scenic landscape, characters that look more human, and architectural details that reflect various cultures from around the world.Unlike other MMORPs, Guild Wars doesn’t have everyone thrown together on one server or another, where people are dueling and stealing each other’s kills. GW uses towns, cities, and outposts as the common area for people to get together and develop parties and trade items. As soon as you step outside those areas only those in your party can be seen, you don’t have random players running around during the missions.

Guild Wars is about as free-roaming as other MMORPGs, though you can’t just wander from land to land in search of quests; there is somewhat of a linear element to the story that you have to follow in order to progress through the game. You can travel back to places you’ve already been, but stepping outside the area will start a mission that you already completed, so there isn’t much point to backtrack, unless you want to help out some lower level friends.

The skills and abilities in Guild Wars are pretty standard and depend on your class; you have the option to dual class, which opens up skills to your character from that class. For example, I have a warrior with a monk secondary class, so while my main focus is offense and attacking, I have a few healing spells from the monk side that help out in case a fight gets out of hand.

Guild Wars tops other MMORPGs on so many levels, mainly because of price; you get the great quality, graphics, and playability that normally comes with a monthly subscription. If you havent played Guild Wars yet, get it now and pick up the two expansions while you’re at it and you’ll ask yourself why you didn’t do it sooner.

Social Scientists Use Online Games like Everquest and World of Warcraft to Study Real World Behavior

Other medical professionals might be worried about whether or not games like World of Warcraft are addictive, but a recent game event has caused social scientists to use such games to study how real people might behave should a sudden epidemic should arise. The event in question involved an easily transferable blood plague that spread among the inhabitants of the world. Much like what might have happened in real life, some people helped to stay the afflicted despite putting themselves at risk, other people trying to stay away from the affected areas, and other people deliberately spreading the plague.

Truthfully, this is not the first time that a game has mimicked real life. Economists started to look at Everquest, which at the time had the fifth largest economy in the world shortly after its release. Students of the discipline used its model to study trends that might happen in real economies and a few cynics commented on the people willing to trade real world money for products or services in the game.

The intent of the designers may not have been a place to give epidemologist, sociologists, and economists a place to study real world trends and experiment relatively harmlessly with their pet theories, but it seems that as the games more closely mimic the world in which we all inhabit, social scientists find the types of behaviors people exhibit in the game a fertile ground for developing real world models. Part of the reason is that although there is no real danger present in the games, players will treat their characters almost as carefully as they treat themselves.

The negative impacts of games such as Everquest, World of Warcraft, and my new favorite Sword of the New World will likely be debated for many years to come. For people who study disease the virtual computer models overcome the one factor that overcomes study in the real world. Ethic concerns prohibit them from unleashing an epidemic just to see what the results will be so what results they could obtain had to be from retrospective and and observational studies.

Fundamentalist Christians may complain about the possible moral corruption caused by fantasy gaming, but it seems that some good may come out of them whether or not the players intended to be a part of it. Be wary, the next time you do an in game event, a sociologist may be closely watching your behavior.